Designing the game
God Fighter » Devlog
Creating the design of the game involved researching multiple games with similar features and finding resources on how to implement those systems. Before any code was written, I drew up the game design document detailing every aspect of the game to gain a holistic view of all the systems the game would have and how they would work together to create a, hopefully, cohesive experience.
Most systems of the game were designed first on flow charts to ensure that the design of each system was simple and further acted as a useful aid for implementing the system
Get God Fighter
God Fighter
FIght against deities to restore balance
Status | In development |
Author | JosephEarly |
Genre | Fighting |
Tags | 3D, god, Low-poly, Voxel |
Languages | English |
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